A to L . M to Z
Admission - To be eligible to enter a bingo hall and/or participate in a bingo game.
Admission Packet - A minimum number of cards that you must purchase as the price of admission. Typically you must purchase an Admission Packet, which usually contains three to six card for every regular game, and may also contain some special games. Exactly what is part of the Admission Packet varies from hall to hall.
After Game - The game played after the end of a regular session of play.
Ball Gate - Part of the ball dispensing machine, the one-way flap at the top of the 'ball runway' which the ball passes under to enter the main playfield area.
Ball Lifter - The mechanism used to raise the ball from beneath the playfield to the 'ball shooter' tip.
Ball Runway - The channel where the ball is launched up by the ball shooter to enter the main playfield area.
Ball Shooter - The spring loaded plunger with a rubber tip used to launch the ball into the playfield area.
Basket Bingo - Bingo game where "basket" prizes are given.
Bingo Board - A display board, usually electronic that lights up showing each number as it is called.
Bingo Books/Booklets - A number of different colored bingo sheets/cards bound together to form a book/booklet to be played one for each game at a bingo session. They are usually bound in the order in which they will be played.
Bingo Card - A card containing 24 numbered spaces and one free space (blank), with which you play BINGO. The numbers are assigned at random on each card and are arranged in five columns of five numbers each by five rows (5 x 5 = 25 in total including the blank square). The numbers in the B column are between 1 and 15, in the I column between 16 and 30, in the N column (containing four numbers and the free space) between 31 and 45, in the G column between 46 and 60, and in the O column between 61 and 75. Players have thousands of unique (unduplicated) cards to choose from. Some manufacturers print unduplicated series of 6,000 cards. There are also series of 9,000 cards available. Hard cards and Flimsy cards have a series number printed on them. For example, card number 1252 will always have the same numbers in the same spaces.
Bingo Marker - A crayon or ink dauber that is used to cover the numbers on a bingo game card.
Blackout - (Also, Coverall) A pattern where you must cover the whole card to win. Usually 50 to 60 of the 75 bingo numbers have to be called to cover all the numbers on a card. But blackouts in as few as 43 numbers have been recorded.
Blower - A forced-air device that mixes the bingo balls and dispenses them to the caller who announces the number and displays it on a bingo board.
Bonanza Bingo - A progressive coverall Jackpot that is usually played as the 13th game of the session. Forty-five numbers are drawn before the session and players mark them on separate cards and set aside. There is an additional fee to play this game, usually $1. The countdown begins at 48 numbers or less and go up one number per week to 52 numbers or until won. The amount of the jackpot is determined by card sales for that game.
Breakopen - A multi-ply card, made completely from paper or paper products, with perforated breakopen tab or tabs. The game play area of the card is covered to conceal a number(s), letter(s) and/or symbol(s); some of which have been designated in advance as prize winners.
Buy-in - Buying bingo cards or an Admission Packet (see above). Converting cash into bingo cards.
Caller - The person who calls out the bingo numbers as they are drawn.
Cash-In-Prize - A form of bingo where the prize is a cash payout. This is taken from the money paid in.
Casino Night (Also, Vegas Night) - An event held for a specific period of time (generally beginning in the afternoon and ending by midnight) during which a qualified organization is entitled to hold casino-style gaming events. Games conducted include: Pulltabs, bingo, roulette, blackjack, poker, craps, gin rummy, five card stud poker, and merchandise wheels.
Chat Room - A handy monitor or screen where you can read and exchange messages with other players.
Consolation Prize - The prize or prizes offered on some special games if there is no winner in a predetermined number of calls.
Coverall - (Also Blackout) A pattern where you must cover the whole card to
Dauber - Bingo dauber is ink-filled bottle/pen with a foam tip on it used to mark called numbers. When you touch the bingo card with the foam tip it marks the square.
Early Bird Game - A bingo game that starts earlier than another regularly scheduled game. But sometimes the Early Bird game is merely the first game of the session. The first game of a session is more commonly known as a Warm Up.
Face - Is the individual bingo sheet containing 24 numbers plus the free space in the middle.
Flimsy, Flimsies - Bingo cards printed on thin sheets of paper. There are usually three cards printed on a single sheet but flimsies are also printed in one, two, four, six or 9-card formats. Typically a flimsy sheet costs one or two dollars and a win on a flimsy on a special game usually pays quite a bit more than a win on a regular game. Also called 'Throwaways' in some areas.
Four Corners - A pattern where you must cover the corner numbers of the card. If you get those four numbers, you win.
Free Space - The center square of the card, which does not have a number assigned to it. It's like a Joker or a Wild square. You get it free every game and it counts towards your winning pattern.
Game Board, Gameboard - An electronic display that is attached to the bingo board to show the pattern needed to win that particular game. It looks like a bingo card and shows what variation of bingo you are playing on that particular game on the program. For example: four corners, chevron, regular, blackout, etc.
Game Room - Some online games divide the players into game rooms.
G.T.I., T.E.D. - An electronic dauber system used to play multiple packs at once. These usually require a rental fee and only one is allowed per player.
Hard Card - A bingo card printed on heavy cardboard material usually with shutters to cover each number as it is called out.
Hardway Bingo (Hard-way Bingo) - Bingo in a straight line without the use of the free space.
House - A casino or gambling center/centre or a gambling hall/property. Also the property owners or the operators of a gambling game, such as Bingo.
Inlaid Card - A pre-printed card, usually in 4x4 format laid into a table, and black discs are used to cover the numbers as they are called out.
Instant Bingo - A breakopen ticket which contains the letters B I N G O, bingo card faces, bingo numbers, and no other symbols. Winning tickets may incorporate letters spelling the word B-I-N-G-O, or contain a complete pre-designated bingo pattern, i.e., vertical, horizontal, or diagonal line.
Jackpot - A big prize usually awarded for achieving a difficult pattern, such as a blackout, within a specified number of balls.
Late Night Bingo (Also, Moonlight Bingo) - Session of bingo that starts late at night, usually about 10:00 pm.
Lucky Jar (or Cookie Jar) - A container with cash. You win the contents of the lucky jar if you bingo on the lucky number. The lucky number is usually the first number called at the beginning of a session. Money is added to the jar every time the lucky number is called or if the caller makes a mistake in announcing the game. Usually you can win the lucky jar only on regular games. There is no lucky number in play on special throw-away games.
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